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HWSW interview with Chris Donahue, DR Manager of NVIDIA

Barna József, 2000. szeptember 07. 23:41
Ez a cikk több évvel ezelőtt születetett, ezért előfordulhat, hogy a tartalma már elavult.
Frissebb anyagokat találhatsz a keresőnk segítségével:

After posting my controversial editorial 'T&L: Revolution or Dead End', many an email I have received from readers. The majority kindly recommended that I should give up my humble attempts at writing about such matters, whereas some argued either in favor or against my position. Regardless of the diversity of opinion expressed in these messages, it became clear for me that my piece reached its purpose: it did stir up some strong feelings. Also the number of emails in itself was a clear indication that quite a lot of people are more than interested in this topic.

Therefore I thought it fit to ask for some clarification from those that are most competent in this case: that is NVIDIA. This time Chris Donahue, Developer Relations Manager at NVIDIA Corporation was so kind as to devote some time to my questions.

After posting my controversial editorial 'T&L: Revolution or Dead End', many an email I have received from readers. The majority kindly recommended that I should give up my humble attempts at writing about such matters, whereas some argued either in favor or against my position. Regardless of the diversity of opinion expressed in these messages, it became clear for me that my piece reached its purpose: it did stir up some strong feelings. Also the number of emails in itself was a clear indication that quite a lot of people are more than interested in this topic.


T&L in action: X-Isle from Crytek Studios

Therefore I thought it fit to ask for some clarification from those that are most competent in this matter: that is NVIDIA. This time Chris Donahue, Developer Relations Manager at NVIDIA Corporation was so kind as to devote some time to my questions:

A cikk több oldalból áll:
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Adatvédelmi okokból az adott hír megosztása előtt mindig aktiválnod kell a gombot! Ezzel a megoldással harmadik fél nem tudja nyomon követni a tevékenységedet a HWSW-n, ez pedig közös érdekünk.